AutomataStage is an AR-mediated tool that fosters multi-disciplinary hands-on learning through the creation of Interactive Automata as its content. We have implemented a video see-through interface with building blocks to facilitate the entire creation process, from idea development, interaction authoring, and mechanism simulation to crafting.
We developed AutomataStage into a fully functioning system through a systematic design process and conducted a user study targeting teenagers. As a result, we found that our design decisions, such as the video see-through AR, state-transition based visual programming, and ideation within the context of interactive automata, were effective for fostering creative production and multidisciplinary learning.
As a supporting designer and researcher for this project, I actively participated in the ideation, concept design, and refinement processes. I also provided constructive feedback during the later stages of study design, result analysis, and paper writing.